I'm a rendering engineer building out Spectral, a sensor simulator for autonomy.
I worked on Oculus Link. I improved Link's visuals for Oculus Quest 2, and was in charge of visual fidelity for Air Link.
As an intern, I did graphics work on Remote Desktop and then Xbox BackCompat. I came back full time to continue developing the BackCompat GPU emulator.
I worked as a research assistant to Steve Brunton, implementing the Streaming GPU DMD. I also worked with Zach Tatlock on 3D printing.