Applied Intuition

2022 -

I'm a rendering engineer building out Spectral, a sensor simulator for autonomy.


2019 - 2021

I worked on Oculus Link. I improved Link's visuals for Oculus Quest 2, and was in charge of visual fidelity for Air Link.


Summers 2016 & 2017, 2018 - 2019

As an intern, I did graphics work on Remote Desktop and then Xbox BackCompat. I came back full time to continue developing the BackCompat GPU emulator.

University of Washington

2015 - 2017

I worked as a research assistant to Steve Brunton, implementing the Streaming GPU DMD. I also worked with Zach Tatlock on 3D printing.