I work on Oculus Link.
I interned twice: first, on Remote Desktop Graphics; and second, on the Xbox Backward Compatibility GPU team. I came back full-time to continue working on BackCompat, where I fixed graphics bugs in numerous titles.
I worked as an Undergraduate Research Assistant in Steven Brunton's mechanical engineering lab. Here I worked on accelerating the Streaming Singular Value Decomposition and Dynamic Mode Decomposition with GPUs, and on using Machine Learning for underwater fish detection. In addition, I helped the PLSE lab in CSE with 3D Printing.