rgb.sh

Career

ByteDance

Pico Developer Technology | 2023 -

I work on the Pico VR headset.

Applied Intuition

Spectral | 2022 - 2023

I upgraded the Spectral sensor simulator engine to support new rendering techniques.

Facebook

Oculus Link | 2019 - 2021

I improved the visual quality of Oculus Link, and developed the initial bitrate adaptation algorithm for Air Link.

Microsoft

Xbox Backward Compatibility GPU | Summer 2017, 2018 - 2019

I made a number of fixes to ship 360 and OG Xbox titles, as well as added 4K support to a subset.

Microsoft

Remote Desktop Graphics | Summer 2016

I implemented RemoteFX decoding for web browser.

University of Washington

Brunton Lab, MechE | 2015 - 2017

I implemented GPU-accelerated streaming singular value decomposition and dynamic mode decomposition.