Pico Developer Technology
I work on the Pico VR headset.
2022 - 2023
I upgraded the Spectral sensor simulator engine to support new rendering techniques.
2019 - 2021
I improved the visual quality of Oculus Link, and developed the initial bitrate adaptation algorithm for Air Link.
Xbox Backward Compatibility GPU
Summer 2017, 2018 - 2019
I made a number of fixes to ship 360 and OG Xbox titles, as well as added 4K support to a subset.
Remote Desktop Graphics
I implemented RemoteFX decoding for web browser.
University of Washington
Brunton Lab, MechE
2015 - 2017
I implemented GPU-accelerated streaming singular value decomposition and dynamic mode decomposition.